Post by PureHeadShot on Mar 20, 2006 22:56:29 GMT -5
(numbers have been adjusted to be more precise)
Who would have thought that somebody could apply what was learned in school in Rakion... Well, I know I could!
One simple concept in economics is the law of decreasing marginal productivity. This basically means that investing all of one's resources in one thing may not be as beneficial. Archers start off with 80 ranged attack (with no equipment that is). The first stat point put in ranged attack increases attack power by 1.25% (1/80), but, after over 100 ranged is achieved, each after that increases by less than one percent. This is why it may not be as beneficial to invest purely in ranged.
Does this mean invest in basic attack for your archer? NO, NO and NO! Just because marginal utility for ranged has decreased, that does not mean that it is better used in basic attack. This brings in another economics concept: opportunity costs. When we spend a stat point in one stat, it cannot be used in another. The opportunity cost of doing anything is the loss of opportunity to do the next best alternative. For many, the next best alternatives are either move-speed, for those who rather dodge, or armor, for those who rather tank. It is only an opportunity cost if you have lost an opportunity to do something you want. This lesson would be especially useful for non-archers since they tend to use a larger variety of attacks, and hence more opportunity costs.
Now the physics part of this instruction. Most of us are whirling around the Earth at about 24 kilometers (15 mi.) per SECOND due to the Earth's rotation. We are also going around the Sun at 30 kilometers (18.2 mi.) per second. We don't feel it because motion is relative; everything around us is moving at the same speed. This is why often, when we sit in cars, we don't notice motion either. Many who don't think of it this way think that the0.02 0.024 move-speed would only be worth 0.29% 0.34% (0.02 0.024/7.00). Yet, why do many Rakion players note that they feel they perform better when they put points in move-speed? You can guess why. Let us use some calculations.
Ninja base move-speed: 7.60
Archer base move-speed: 7.00
Difference: 0.6
0.02/0.6 = 0.0333... 0.024/0.6 = 0.04
That means, relatively speaking, the first point in move-speed reduces Ninja's speed advantage by3.33% 4%! Compared with the 1.25% gain in attack power from spending it in ranged one can see how this could be useful. And that is against ninja, the fastest character in the land. Blacksmiths have a base move-speed of 7.20 so it would be produce a relative change of 10% 12% (that right, two digits) change! Even if you consider these numbers small, remember, they add up; those who pump move-speed are unlikely to only put one point. Even if the other chars pump up move-speed as well, this could be helpful in negating their advantage.
I also have one more tip that does not have so much academic backing but can be helpful to know nonetheless. Many archers never use melee because they think they've spent no points in it. Other archers use melee but do not know that they've spent point in a certain type of attack already. Many players do not know that the forward jabbing attack (↑↑
Who would have thought that somebody could apply what was learned in school in Rakion... Well, I know I could!
One simple concept in economics is the law of decreasing marginal productivity. This basically means that investing all of one's resources in one thing may not be as beneficial. Archers start off with 80 ranged attack (with no equipment that is). The first stat point put in ranged attack increases attack power by 1.25% (1/80), but, after over 100 ranged is achieved, each after that increases by less than one percent. This is why it may not be as beneficial to invest purely in ranged.
Does this mean invest in basic attack for your archer? NO, NO and NO! Just because marginal utility for ranged has decreased, that does not mean that it is better used in basic attack. This brings in another economics concept: opportunity costs. When we spend a stat point in one stat, it cannot be used in another. The opportunity cost of doing anything is the loss of opportunity to do the next best alternative. For many, the next best alternatives are either move-speed, for those who rather dodge, or armor, for those who rather tank. It is only an opportunity cost if you have lost an opportunity to do something you want. This lesson would be especially useful for non-archers since they tend to use a larger variety of attacks, and hence more opportunity costs.
Now the physics part of this instruction. Most of us are whirling around the Earth at about 24 kilometers (15 mi.) per SECOND due to the Earth's rotation. We are also going around the Sun at 30 kilometers (18.2 mi.) per second. We don't feel it because motion is relative; everything around us is moving at the same speed. This is why often, when we sit in cars, we don't notice motion either. Many who don't think of it this way think that the
Ninja base move-speed: 7.60
Archer base move-speed: 7.00
Difference: 0.6
That means, relatively speaking, the first point in move-speed reduces Ninja's speed advantage by
I also have one more tip that does not have so much academic backing but can be helpful to know nonetheless. Many archers never use melee because they think they've spent no points in it. Other archers use melee but do not know that they've spent point in a certain type of attack already. Many players do not know that the forward jabbing attack (↑↑
) is actually ranged attack. Not only does this attack have less delay than basic, each jab does more damage as well! (Especially if you're lucky enough to hit more than once with one jab) Since it is ranged attack, you're dealing the same amount as if you were using your bow in melee range! Another great benefit is that it's much harder to grab a forward jabber than a bow-user. If you have trouble with executing the forward jab then remember this: if you're walking forward you've already pressed the forward button. This means you only need to let go of the forward button momentarily and as soon as you press forward again, click and there you go (I've seen too many people look as if they are several baby steps before jabbing when they try to rapidly press forward to jab, which gives me enough time to dodge). Using this way to forward jab gives virtually no warning before you actually make the move.
Gosh, that took forever to type... almost two hours. I just hope it helps (assuming you guys don't fall asleep before the end.) ^-^ If anybody wants to use it on a site then feel free to. (I'd like it if my name was included somewhere if you guys use it.)
Gosh, that took forever to type... almost two hours. I just hope it helps (assuming you guys don't fall asleep before the end.) ^-^ If anybody wants to use it on a site then feel free to. (I'd like it if my name was included somewhere if you guys use it.)